this game must be assembled inside the game box. once constructed, it presents a graveyard, with movement spaces, hedges that cannot be crossed, moving tombs, and a crypt containing a headless ghost. the ghost must be defeated in order to win.
each player has two character pawns--only one of which they may chose to move on each turn. they move as far as is permitted by the amount shown on their die roll. also on each turn, the tomb die is rolled, and one of the tombs is moved. this tomb movement alters the playing field by changing what some of the spaces on the game board represent. in this way, a player might land on a square that is safe, but after a tomb is shifted--they suddenly find that they are left "paralyzed with fear."
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